Everything is a story…

A very interesting article on Larping (Live Action Role Playing) which highlights something buried deep down near the roots of the human condition.

One of the key messages of the book Sapiens is that we live in a world of stories. Companies are stories; countries, currencies, governments, and religions too.

Base reality is physics and chemistry, everything else is a story…

  …even ourselves. This is rarely clearer than in this article.

 “So much of adult life is about LARPing, whether or not people realise it. When you take on a new job, you have to learn how to play that part, you have to learn how to act as that job.”

https://www.wired.com/2017/06/geeks-guide-larping/

Singularity’s Children, Sci-Fact Behind the Sci-Fiction, Part 9 — Asteroid Capture

With Singularity’s Children, scientific accuracy and technical consistency are the ingredients I rely on most to bake a plausible SciFi world. To ‘keep it real’ and the story grounded in an authentic universe, the Science and Tech—at least in the first two books—is based on established fact, any developments are mostly incremental upgrades to our current capabilities.

Fiction: 
Excerpt from Book Two:
Fact:
“While the psychological barrier to mining asteroids is high, the actual financial and technological barriers are far lower.”
Noah Poponak, Goldman Sachs.
“Caltech has suggested an asteroid-grabbing spacecraft could cost $2.6bn… 
… [this] is only about one-third the amount that has been invested in Uber.”
NASA is taking the idea seriously, fast tracking their mission to a 10,000 Quadrillion USD lump of platinum and gold—perhaps they want to stake a claim before other prospectors turn up?

http://www.sciencealert.com/nasa-just-fast-tracked-their-mission-to-explore-a-10-000-quadrillion-metal-asteroid

Brain Scanning will deliver Thought Crime OR Mental Superpowers

“Amazingly, in just a single 13-minute session participants learned to easily [mentally] control the size of the flame and were able to reduce their pain by over 50%”

I am less optimistic than this article is. Not about the technology, which seems solid, but in Singularity’s Children, Spex are ubiquitous and the scanning and insights they deliver are used by governments to sell ideology, rather than by the wearer to elevate consciousness.