Sci-Fi Art Feature — theRenderCode (Andrew C Popa)


Continuing our series in epic SciFi Art, we have some favourite pieces from the very talented Andrew C Popa. Andrew was kind enough to answer our whirlwind ‘getting to know you’ Artist speed dating questions too.

Thanks for doing an interview! First, tell us a little about yourself. How did you get started in art and what’s your overall goal? Where do you see yourself going?
Hi, my name is Andrew Popa, I am 20 years old and I live in Romania. Reinterpreting the things around me has always been something I was interested in. As most artists I have been passionate about drawing from a young age, but on top of that I was also building things out of cardboard and later on sculpting in wood or in clay. Nothing that was SF related at that time. About 5 years ago I started making portraits, but my focus shifted when I discovered 3d modeling (2 years ago). I couldn’t stick with both, so now I do mostly CG renders, but when I have time I do sketches to study human anatomy. For the most part I do environments, in the next years I would like to explore the process of creating characters, which is a bit more complex.

What inspires you to make sci-fi art? TV shows, books, other artists, etc?
What we surround ourselves with eventually changes the way we see the world, the way we interpret things. Even though most of the concepts that are presented in a SF universe are not possible at the moment I want to be surrounded by them in some way. Creating in 3d allows me to get a better feel of that universe. It allows me to interact with the objects, modify their shapes, paint on them, arrange the lights in the way I want. It’s a small simulation I get immersed in, and I want to share it with other people to see how they react and what cool ideas they have.
I love space exploration and I find inspiration in movies like: Avatar, Interstellar, Passengers, The Martian.

Which of your pieces is your favorite? Why?
I think the one with the portal is my favorite. I did a photoscan of an old room that is located in a small house in my backyard. It turned out to be pretty accurate and I kept thinking about how I could use this digital representation of an actual place with something that I would like to see brought into reality. I remembered that I had a model of a portal that I created a few months earlier. It was designed for another idea of mine that didn’t really work at that time. I put the two objects in the same scene and started adding secondary elements to come up with a story:
“While loading the coordinates of the destination, a glitch occurs which causes the other dimension to be seen reflected in the objects around.”
More about the project on Artstation.

What’s your technique like? Do you finish pieces in a single setting or spread them out over multiple days?
My workflow is spread across multiple days. Going for a realistic result requires a lot of attention spent on the small details, most of the time I have to remind myself that I have to finish at some point. I start by working on the main element of the image and then building around it, but sometimes I get distracted by some new idea and that prevents me from getting the project done. I think a time constraint allows for a more creative control, rather than getting caught up in the technical aspects, I can focus more on what story I want to tell. Recently I got started sculpting characters. I wanted to do that for sometime, but I was afraid to start, thinking it will take too long and I’ll never get anything done. So, I set out to sculpt a head within one hour and call it done by the end. I was surprised to see how much can be done in such a short time. It’ something that I should try for other types of projects as well.

Finally, of all the future technology consistently theorized across all forms of media (teleportation, instant communication, genetic editing, spaceflight, cloning, etc.), what would you like to see the most?
Definitely teleportation and spaceflight. I love the idea of going far out into the space and exploring how things evolved on other planets. We don’t know what to expect, what can be found out there, what forms of life. We can try to make assumptions based on what we know, but our perspective it’s limited to the things we came across. I wonder how art will be influenced in a future where those things could be possible.


Awesome! Thanks for sharing your art and for doing this interview!

You can find more about Andrew C Popa on Artstation

A Drake Equation for Hard Science Fiction

In an effort to estimate just how astonishingly rich and famous I am going to become from my Sci-Fi writing, I decided to calculate the potential readership of my books; a sort of Drake Equation for Hard Sci-Fi.

Let’s look at the terms:

R, Number of technically advanced readers
This is the magic number we are looking for; the higher the better!

=

p, Rate of people formation on Planet Earth
As I am new to the market, I don’t need to rely on new people being born, let’s just make this easy and go with the current population of the planet. We do need to remove kids,(25%) so I will go with a nice round 6 Billion.

x

r, Fraction of population who can read
As my books are not translated into other languages, here we need to restrict ourselves to those who can read English. 20% of the world speak English, and of these 75% can read (as with the actual Drake Equation, these figures are estimates). We are down to 900 Million. Looking pretty good! But, just to be on the safe side, I will wait a few more terms before putting in my order for a Lamborghini!

x

f, Fraction of readers where reading of fiction actually occurs
From studies in this area, averaging between men and women, it looks like approximately 50% read at least one book/year.

x

B, Number of books read per year by each reading individual
The numbers are getting less precise, but studying a few articles on the topic, it seems the average reader reports that they read about 4 books/year. About half of these are fiction.

Whoa! We are at 2.2Billion books/year. Forget the Lambo, I’m going to talk to Richard Branson about buying an Island!

x

fs, Fraction of books read that are Science Fiction
Here it gets tricky. We don’t have a very scientific classification system for genres. Some studies claim 25% of people read Sci-Fi, but these often lump in fantasy (which is clearly corrupt!). It seems that out of the ‘Speculative Fiction’ bucket, only 20% is actually science fiction.

x

fhs, Fraction of Sci-Fi readers who enjoy Hard-Science Fiction
We pair-down our readers again here. Of the remaining science fiction readers, the majority seem to head for Science Fantasy (Star Wars) or military space opera. Actual Hard Sci-Fi seems to be about 5% (based on a back of the envelope calculation comparing the sales rank between Science Fiction and Hard Science Fiction on Amazon)
We are still at 2.2 Million books/year.

x

ftw, Fraction who have heard of me (…or you if you use your numbers below)
Unfortunately, this is where things get nasty 🙁
My author page has 1000 likes on Facebook and I have 4500 followers on Twitter. So let’s say 5K out of a potential population of 900 Million. (It’s probably not quite as bad as this as many people will see my posts and tweets and not end up following me. There will also be some word of mouth, this probably scales non-linearly at some point.) To keep it simple that’s about 0.00005% of the population who have heard of me.

6000000000 * 0.2 * 0.75 * 0.5 * 2 * 0.25 * 0.2 * 0.05 * 0.0000005

Substituting these estimates and working through the equation, rounding to the nearest integer because I don’t think we can count half a person, we get 1.

One person.

You!

I hope you bought your copy already!    😉