Tech from Singularity’s Children—A Quantum Arms Race

In the first books of my Singularities Children series, I take today’s technology and jump it ahead by a decade or two—by book Three we are getting into more hard-core SciFi-tech like artificial consciousness and micro-fusion.

Quantum espionage is a theme that is important to the plot, but it will also become increasingly relevant in the real-world over the next decade. Together with a colleague, I have written a short piece on some new developments on the subject at It’s by no means required reading for the series, but if the topic interests you take a look.

What is Consciousness?

I recently published another essay on

I take some ideas from my SciFi novels on the nature of Consciousness and Reality and flesh them out to make them explicit. I do touch on some of this in Book Three, but in a novel, I didn’t want to slow down the story by digressing too much into philosophy.
Don’t worry, there are no spoilers!

Take a look and give me a clap or two if you enjoy it!


What is Consciousness?

“We have no idea what we, or YOU—the protagonists in our subjective lives—actually are.

This is not an exaggeration. Science currently has NO IDEA what Consciousness is; not even a plausible conjecture; NOTHING. This is a glaring gap in our epistemology when consciousness is the foundation of all meaning in the universe; which it must be, because without conscious experience what is ethics, hope, passion, and art? Would there be any meaning in a vast complex universe utterly devoid of anybody to experience it? Would there be any loss if such a Universe was destroyed? Or if a Billion were created and then destroyed in the blink of an eye?


Main Image: Kevin PhilippeAgua de Estrella

Mind Viruses and Meme AIDS

I just published my first essay on It’s me trying to get down some recent thoughts about the abusive way media interacts with us lately.

Take a look and give me a clap or two if you enjoy it!


“Synthetic memeplexes — advanced, bespoke, hyper-persuasive mind parasites —cost money and are built to achieve a purpose. While their designers have the whole repertoire of human drives, vices, virtues, appetites, empathies, phobias and urges to play with, in practice, to best achieve their goals, the easiest buttons to press are the basest and most animalistic; start with outrage, fear, loathing and gluttony.”


Main Image: BANKSY — THE CAVEMAN, L.A. 2007